BUSINESS事業内容
EVENT
Creating Customer Touchpoints and Maximizing Experiential Value.
Through our brands—Gyokkodo, Banda Records, and Liondo—we operate entertainment shops primarily across Hokkaido, the Tohoku region, and the Greater Tokyo area. Our business goes beyond the sale of music and video packages, focusing instead on creating added value through experiences such as enjoyment, discovery, and participation.
In addition to offering packaged products such as CDs, DVDs, and Blu-ray discs, we promote the unique experiential value that only physical stores can provide. Through events, engaging store displays, and customer-participation programs, we encourage “experience-driven consumption,” creating reasons for customers to visit while enhancing overall satisfaction.In store operations, our staff—well versed in the entertainment field—provide personalized recommendations tailored to each customer’s preferences and needs, creating new opportunities for discovery. We also continuously strive to improve service quality and promote hospitality-centered store environments.

Turning Fan Passion into Business Through Engagement Design.
RedGames operates multiple mobile games utilizing idol IP from the 48 Group, building a highly engaged fan user base numbering in the millions.
Its core strength lies in operational expertise that deeply analyzes fan behavior and maximizes engagement through ranking systems and event design. By creating unique monetization pathways that allow fans to support their favorite members while visibly experiencing the impact of their contributions, RedGames achieves both high retention rates and strong profitability. Leveraging the data and insights accumulated through the management of its flagship titles, the company maximizes IP value and fosters long-term fan relationships.
In the B2B domain, RedGames also delivers value as a strategic partner supporting the advanced utilization of intellectual property and the growth of fan-driven business models.



